No Man's Sky Next Update Live

Es gibt 12 Antworten in diesem Thema. Der letzte Beitrag () ist von Quad..

  • Update is Live 6.5GB :

    No Man's Sky Galactic Atlas Website Interaktive Galaktische Karte

    Changes Quelle :


    Third person camera for walking, jetpacking, swimming and in-ship flight

    New player models

    Completely reworked animation system

    New animations for players, as well as NPCs and creatures

    System and animations for gestures

    Character customisation

    Player character turns to look at points of interest

    New get in / out of vehicle effect

    Interactions show the player character where appropriate

    Warping in ship is in third person

    Resized various deployable tech to better fit third person mode


    Real time missions

    Scheduled missions

    Multiplayer missions

    Completely overhauled tutorial

    New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions

    Guild envoy missions


    Bases can be built anywhere

    Players can own multiple bases

    Hundreds of new base parts

    Increased base complexity / size limits

    Joint base building

    Improved teleporting and selection between teleport destinations

    Improved terrain editor modes and options to be more intuitive

    Toned down saturation intensity of palette choices for colouring base building parts

    Base terrain editing now stops when you hit the limit rather than overwriting old edits

    Bases can now be deleted

    Improved system for placing base building parts

    Increased base building radius and made it expandable

    Disabled base auto uploading, and added manual controls

    Enabled downloading more than one external base from other players


    Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance

    Overhauled base building inside player freighters

    Reworked and added procedural textures to freighter bridge hologram planet

    Redesigned path from freighter hangar to bridge

    Improved speed of airlock doors opening on freighters


    Reworked and rebalanced all core substances and resources

    Deployable tech can now be picked up

    Added refiner based crafting system

    Added Craftable ammunition

    Improved damage falloff on mining beam

    UI / UX

    Additional markers visible in analysis visor

    Points of interest can be tagged from analysis visor

    Latitude / longitude displayed on analysis visor

    Improved HUD layout

    HUD lines dynamically hidden with the corresponding UI elements

    Improved notification layout

    Improved build menu

    Improved quick menu

    Inventory stack splitting

    New repair interface

    All player owned ships can now be summoned

    Added system for repairing damaged inventory slots

    Backpack showing in your inventory will now match customised character backpack

    Backpack bars display hazard protection and life support

    In-ship map now highlights enemies

    Improved docking indicators when flying

    Completely reworked shop UI

    Nanites no longer take up inventory slots

    Scanning ships shows their slot count

    Save slots are now sorted by timestamp

    Galaxy map can show multiple markers for each system

    Added dynamic suit protection inventory icon

    Inventory full notifications now take into account cargo slots

    Fixed camera voxel to star voxel in Galactic map

    Can pin base building recipes on the HUD

    Added danger icons to tentacle plants

    Improved tech and product pinning, with more detailed guides to obtaining the build requirements

    Improved compass

    Improved HUD marker icons for objects of interest

    Added multiplayer text chat on PC


    Improved fog and increased draw distance

    New terrain generation system for improved navigability and more varied earth-like and alien landscapes

    Reduced situations where cave props can be spawned above ground

    Improved particle systems fading out over distance

    Added support for extremely large biome props

    Improved and increased variety of clouds and cloud shadows seen from space

    Improved planet surface rendering from space

    Improved terrain lods and visuals when flying in from space

    Improved colour selection during planet generation

    Improved sky and fog colour selection

    Tightened triplanar texture blend areas

    New colour mapping system to create more varied and atmospheric visuals

    Improved tree density

    Tree size variation

    Added empty systems, with no current inhabitants

    Added abandoned systems, with derelict space stations

    Improved storm visuals

    Improved textures for ship, NPCs, and buildings

    Added planetary ring system

    Increased asteroids density in space

    Improved space visuals

    Added support for larger bodies of water

    Character shadows for first person gameplay

    Adjusted TAA settings to reduce shadow blurring on terrain

    Added particle effect when flying above water

    Splash particle effects

    Inventory and pause menu now uses depth of field to blur in-game camera

    Balanced intensity of lights in the Atlas station

    Updated model of hologram backpack in suit upgrade chamber

    Improved water surface and foam shaders

    Improved water reflections to better match terrain

    Improved imposter visuals and lighting to better match nearby objects

    Switched object and terrain fading to use Blue Noise to give smoother transitions

    Improved compression on some textures generated in-game

    Improved terrain texture blending and selection

    Improved sand and cave colour selection

    Improved beach blending and visuals

    Brightened cave interiors, especially at night

    Improved storm effect fading as you enter buildings

    Added gun model for ships

    New high quality tree models and textures

    Fixed an issue with landing pad UVs

    Improved drone, quad and walker models

    New drone texture effects

    Added more varied underwater and underground objects

    Improved appearance of Gravitino Balls

    Major improvements to biome object placement

    Improved crystal placement

    Improved marker distances for gameplay props

    Added terrain objects which cannot be destroyed by player ships

    Improved colours, brightness, saturation of creature textures

    Tweaked rock textures

    Improved scale of underground objects

    Tweaked poison blob particle effects

    Improved cave biome glowing plant lights

    Optimised cave biome prop performance

    Improved bushes and underwater plants

    Improved asteroid texture balance

    Improved abandoned slimey diffuse colours

    Improved under-foot dust effects

    Improved heavy air in caves

    Improved scale of gameplay plants

    Improved toxic grass diffuse texture

    Tweaked mountain fragments on certain biomes

    Improved vertex displacement on flags to make them wave nicer

    Improved smoke and damage effects on ships and distress beacons

    Modified frequency of wordstones, crates, underground props and damaged machinery

    Improved rare gem collection effect

    Improved ship trail effects

    New engine effect for ships


    Overhauled space station interior

    New space station marketplace

    New style for stairs in space station

    Redesigned look of teleporter in space station

    Added variation to building interior layouts and props

    Added a small ramp to the drop pod for easier access

    Improved building frequency

    Added LOD system for base building parts to increase draw distances and complexities


    New underground ruins building type

    Buried technology modules and blueprint analysis

    Overhauled signal booster and navigation data input

    Procedurally generated technology

    Procedurally generated products

    Improved creature pathfinding

    Improved creature response to feeding

    Herd behaviour for creatures

    Improved scales and maximum sizes of creatures

    Improved sentinel drone behaviour, proximity indicator and escape gameplay

    Improved matching of creature body parts to their role

    Coprite improvements

    New hazardous fauna

    New hazardous flora

    Improved scan ranges for biome specific plants

    Added new armoured drone type

    Must use the terrain editor to mine resource deposits

    Improved Colossus speed and fuel tanks / consumption

    Different ship classes use different amounts of launch fuel

    New name generation system for planets / ships / weapons / creatures

    Increased variety in creature descriptions

    Nada + Polo’s tasks are now tracked in the Mission Log

    Fancier descriptions for planetary weather conditions

    Changed starting Exosuit inventory size

    Increased the number of Exosuit cargo slots available to purchase

    Increased crafted item stack size in the Exosuit to 5


    Climbing traversal more challenging and rewarding

    Added ability to slide down cliffs

    Player movement is more dynamic

    Air resistance simulation for jetpack navigation

    Multi-tool manual holstering / unholstering

    Ship weapons can be used against ground targets

    Splash damage added to ship weapons when used against ground targets

    Improved low level flight, with destruction of terrain objects with which you collide

    Fixed jitter on physics debris pieces

    Stopped player colliding with tiny rocks on scorched biomes

    Crit points on sentinel drones and quads

    Combat scope module for the Multi-Tool

    Personal forcefield module for the Multi-Tool

    New grenade types

    Improved weapon alternative mode, also with better HUD display

    Sentinel drones can repair quads and walkers in battle

    Improved sentinel quadruped behaviour, pouncing, evade

    Improved walker behaviour with different attack modes

    Extra armour plating added to sentinels arriving in combat

    Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations


    Updated creature vocals

    New third person foley for player and NPCs

    Additional loading music and a new track when starting normal mode

    Revised ship engine sounds

    Added low flying ship sounds

    Revised underwater sounds

    Improved combat audio and overhauled Quad and Walker audio

    New NPC vocals

    New Frigate audio


    Fixed a number of issues with atmospherics and water rendering on the horizon

    Fixed text clipping issues in some languages

    Fixed certain cases where opening the settings menu silently changed resolution

    Fixes for several uncommon out of memory crashes

    Fixed transition between lighting when flying to space

    Fixed and improved a number of situations for flattening terrain around buildings

    Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet

    Fixed crashed freighters having underground treasure too low to mine down to

    Prevented dead planets ever having atmospheres

    Prevented some story-critical buildings being placed underwater

    Fixed lighting issues with double sided leaf shaders

    Fixed repetitive tiling textures on some foliage leaves

    Fixed issues with loading some particularly large saves

    Fix for superconductive lock bug

    Voice chat quality and reliability improvements

    Fixed scan events for players who have managed to go off-grid

    Fix for edited terrain regions repeatedly regenerating themselves unnecessarily

    Fixed rocks showing up as the wrong colour on frozen biomes

    Fix occasional hang in asynchronous IO

    Fixes for non-instance LODs

    Added geometry streaming system

    Made numerous memory savings to improve overall stability

    Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction

    Rebalanced AI ship damage

    Balanced ship to ground target damage

    High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X

    Made numerous grass and foliage rendering optimisations

    Optimised per-frame renderer memory usage

    Optimised various engine components using async compute

    Various optimisations

    Various miscellaneous bug fixes

    Screenshots mache ich später hier dazu, stay tuned...........

    3 Mal editiert, zuletzt von Quad. ()

  • Z.Zt. nicht und ich habe es auch noch nicht lange gespielt. Aber es ist echt der Wahnsinn^^. Problem ist nur der Umfang.=O

    Das Update macht mir wieder Lust drauf.:/

    NMS ist noch so ein Beispiel, dass von der Steam-Hatecommunity in Grund und Boden geschissen wurde:cursing:. Völlig zu Unrecht;(. Nach mehreren Patches ist es wirklich ein Superspiel geworden.:thumbup:

  • Spielt das überhaupt jemand? Ich nicht...

    Ja ich spiele es nach diesem update wieder. Jetzt kann man mit Freunden spielen, und auch die ganzen anderen Updates machen es jetzt zu dem Spiele das es eigentlich hätte sein sollen zu Release,

    wenn nicht sogar besser. Aber erst mal warten ich habs noch nicht getestet. Weiß noch damals als ich mit GRAV angefangen habe, das war so cool, Freunde im spiel gefunden mit denen ich sehr viel

    gespielt habe. Ich hoffe NMS wird jetzt genau so bzw. besser, einige GRAV Freunde haben auch NMS denke man trifft sich mal :)


    Also das stimmt so nicht denn 75% der versprochenen Dinge waren einfach nicht im spiel enthalten. Ok nach dem Atlas Rises Patch war wohl einiges besser.

    Aber ein richtiger Grund um weiter zu spielen bzw. nochmal anzufangen (muss ich mal sehen wie ich das mache bzw ob mein 81 Stunden Savegame noch geht,

    wenn nicht auch egal) hab ich erst nach diesem Patch.

  • Also das stimmt so nicht denn 75% der versprochenen Dinge waren einfach nicht im spiel enthalten. Ok nach dem Atlas Rises Patch war wohl einiges besser.

    Das weiß ich. :) Ich habe aber von Anfang an nichts auf den Megahype gegeben und auch auf Versprechen der Spieleentwickler gebe ich auch nicht so viel. Das mach ich meistens nicht und kann dann auch nicht enttäuscht werden.;)

    Das Spiel war aber von Anfang an schon gut nur wurde es immer besser.

    Es ist einfach ein riesiges Space-Exploration-Spiel mit Survival Elementen in einem sehr schicken 60-er Jahre-Look.:saint:

  • Naja ich hatte es zu Release gekauft und hatte Spaß, erst nach ner ganzen Zeit spielen sind mir die negativen Dinge aufgefallen und ich hatte keine Lust mehr.

    Und das es ein AAA Game ist und ich von GRAV kam, welche sich eig. nur zur Überbrückung bis zu Release von NMS gedacht hatte war ich dann schon irgendwie

    naja enttäuscht, da imo GRAV besser war....welches nur ein Indie Spiel ist.

  • Naja ich hatte es zu Release gekauft und hatte Spaß, erst nach ner ganzen Zeit spielen sind mir die negativen Dinge aufgefallen und ich hatte keine Lust mehr.

    Und das es ein AAA Game ist und ich von GRAV kam, welche sich eig. nur zur Überbrückung bis zu Release von NMS gedacht hatte war ich dann schon irgendwie

    naja enttäuscht, da imo GRAV besser war....welches nur ein Indie Spiel ist.

    Hmm, aber NMS ist (oder wahr) doch auch ein Indiegame? Soweit ich weiß von nur einem Entwickler.:/

  • Ok dann war ich zu gehyped von dem Pre release Videos :love::rolleyes:

    NEXT Update 1.51

    Bug fixes

    • Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.
    • Fixed a crash caused by memory corruption
    • Fixed a crash in the animation system
    • Fixed a crash when saving on a freighter
    • Fixed a crash when fleet expeditions end without their capital ship present
    • Fixed a number of memory leaks
    • Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space
    • Fixed an issue where freighter bases would be in the wrong position
    • Fixed an issue where the build menu could crash if there was nothing available to build
    • Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
    • Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial
    • Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.
    • Fixed an issue where portable refiners placed near each other would share inventories
    • Fixed an issue where the cockpit of some ships would continually open and close
    • Fixed an issue where new controls were missing from the controls page
    • Fixed a crash in creature routines
    • Fixed a crash when multiple players put ammunition into a refiner
    • Fix for occasional crash when receiving mission rewards
    • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
    • Fix for potential crash in geometry streaming
    • Improvements to texture caching for AMD GPUs
    • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
    • Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations
    • Added a tutorial mission to guide players through the restoration of their old base
    • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
    • Fixed an issue where S-Class ships changed appearance
    • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
    • Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
    • Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

    Hier noch ne gute Mod: No Chromatic Aberration, Scanlines and Vignette Gibt davon verschiedene Versionen !

    2 Mal editiert, zuletzt von Quad. ()

  • Hab es mal wieder nach Jahren ^^ angeschmissen.... Aber irgendwie werde ich nicht mehr warm damit. Aber liegt wohl eher an der Zeit die man wieder reinstecken muss...und die gibt es erst wieder wenn Urlaub ist^^

    Ansich finde ich haben die viel gemacht und verbessert

  • NEXT Update 1.52

    Bug fixes

    • Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
    • Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
    • Fixed an issue where players in underwater bases played the wrong animations
    • Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
    • Fixed a crash in the base-building system
    • Improved garbage collection and reduced memory footprint of physics
    • Prevented occasional crash in animation
    • Reduce memory footprint of planetary textures from space