Wolfenstein: The New Order - Uncut Patch

    • Neu

      Seltsam, es will bislang noch nicht ....

      Hab das Backup wiederhergestellt, dann den Patch drüberlaufen lassen (Steam aus, Bitdefender aus, sogar das Netz abgeklemmt und noch mehr Tasks beendet). Beim Start sind die Menüs immer noch deutsch und die Stimmen nicht vorhanden.

      Hab dann spaßeshalber nochmal den Patch drübergebügelt, dann startete das Game nicht mehr und spuckte folgenden Dump aus (siehe Box).
      Nehme an, dass die Dateien nach dem 2. Upgrade durcheinandergerieten.

      Ich probiere weiter. ;)

      Quellcode

      1. Wolfenstein The New Order.1683.12274 win-x64 Retail Jun 18 2014 14:27:05
      2. Wolfenstein The New Order.1683.12274
      3. ------ Initializing File System ------
      4. Current search path:
      5. C:/Users/jens/Saved Games/MachineGames/Wolfenstein The New Order/base/
      6. C:/Program Files (x86)/Steam/steamapps/common/Wolfenstein.The.New.Order.DE/base/
      7. file system initialized.
      8. ---------------------------
      9. idStreamingInstallManager::Init: using langMask 1 for lang german
      10. 1 CPU package, 4 physical cores, 4 logical cores
      11. log file 'qconsole.log' opened on Wed May 24 22:16:19 2017
      12. 3292 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
      13. 32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
      14. 8112 MB System Memory
      15. Winsock Initialized
      16. Found interface: {A5D52BB2-397D-4E46-88C3-65B8884D1A55} 300Mbps Wireless USB Adapter - 192.168.0.102/255.255.255.0
      17. Found interface: {EC2BDBCA-8E1F-4532-904F-9E72EDABF5A8} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL netmask - skipped
      18. Sys_InitNetworking: adding loopback interface
      19. Executing default.cfg for device #0...
      20. execing joystick.cfg
      21. Executing default.cfg for device #1...
      22. execing joystick.cfg
      23. Executing default.cfg for device #2...
      24. execing joystick.cfg
      25. Executing default.cfg for device #3...
      26. execing joystick.cfg
      27. idLib::SetProduction( PROD_PRODUCTION )
      28. OpenDLCFileHandles: 0 packages mounted.
      29. WARNING: Config file "wolfConfig.cfg" not found
      30. Command line is: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\WolfNewOrder_x64.exe"
      31. providerName: NVIDIA
      32. driverDesc: NVIDIA GeForce GTX 960
      33. driverVersion: 9.18.13.5012
      34. found nVidia driver 9.18.13.5012 (limit: 9.18.13.3523)
      35. ------- Initializing renderSystem --------
      36. PreliminaryRenderSetup
      37. ---registered window class
      38. ---registered fake window class
      39. ---registered context window class
      40. GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
      41. GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GTX 960/PCIe/SSE2"
      42. GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.0 NVIDIA 350.12"
      43. ---using WGL_EXT_swap_control
      44. ---using WGL_EXT_swap_control_tear
      45. CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
      46. CreateOpenGLContextOnDC: Using gl version 3.2
      47. created OpenGL 3.2 context
      48. CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
      49. CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
      50. CreateOpenGLContextOnDC: Using gl version 3.2
      51. created OpenGL 3.2 context
      52. CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
      53. ----- GL_Init -----
      54. OpenGL version 4.5
      55. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
      56. GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
      57. GL_ARB_arrays_of_arrays GL_ARB_base_instance
      58. GL_ARB_bindless_texture GL_ARB_blend_func_extended
      59. GL_ARB_buffer_storage GL_ARB_clear_buffer_object
      60. GL_ARB_clear_texture GL_ARB_clip_control
      61. GL_ARB_color_buffer_float GL_ARB_compatibility
      62. GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
      63. GL_ARB_compute_shader GL_ARB_compute_variable_group_size
      64. GL_ARB_conditional_render_inverted GL_ARB_copy_buffer
      65. GL_ARB_copy_image GL_ARB_cull_distance
      66. GL_ARB_debug_output GL_ARB_depth_buffer_float
      67. GL_ARB_depth_clamp GL_ARB_depth_texture
      68. GL_ARB_derivative_control GL_ARB_direct_state_access
      69. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
      70. GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
      71. GL_ARB_draw_instanced GL_ARB_enhanced_layouts
      72. GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
      73. GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location
      74. GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
      75. GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
      76. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
      77. GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
      78. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
      79. GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
      80. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
      81. GL_ARB_half_float_pixel GL_ARB_half_float_vertex
      82. GL_ARB_imaging GL_ARB_indirect_parameters
      83. GL_ARB_instanced_arrays GL_ARB_internalformat_query
      84. GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query
      85. GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
      86. GL_ARB_map_buffer_range GL_ARB_multi_bind
      87. GL_ARB_multi_draw_indirect GL_ARB_multisample
      88. GL_ARB_multitexture GL_ARB_occlusion_query
      89. GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
      90. GL_ARB_pixel_buffer_object GL_ARB_point_parameters
      91. GL_ARB_point_sprite GL_ARB_program_interface_query
      92. GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
      93. GL_ARB_robustness GL_ARB_sample_shading
      94. GL_ARB_sampler_objects GL_ARB_seamless_cube_map
      95. GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
      96. GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
      97. GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
      98. GL_ARB_shader_image_load_store GL_ARB_shader_image_size
      99. GL_ARB_shader_objects GL_ARB_shader_precision
      100. GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object
      101. GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
      102. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
      103. GL_ARB_shading_language_420pack GL_ARB_shading_language_include
      104. GL_ARB_shading_language_packing GL_ARB_shadow
      105. GL_ARB_sparse_buffer GL_ARB_sparse_texture
      106. GL_ARB_stencil_texturing GL_ARB_sync
      107. GL_ARB_tessellation_shader GL_ARB_texture_barrier
      108. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
      109. GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
      110. GL_ARB_texture_compression GL_ARB_texture_compression_bptc
      111. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
      112. GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
      113. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
      114. GL_ARB_texture_env_dot3 GL_ARB_texture_float
      115. GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
      116. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
      117. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
      118. GL_ARB_texture_query_lod GL_ARB_texture_rectangle
      119. GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
      120. GL_ARB_texture_stencil8 GL_ARB_texture_storage
      121. GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
      122. GL_ARB_texture_view GL_ARB_timer_query
      123. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
      124. GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
      125. GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
      126. GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
      127. GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
      128. GL_ARB_vertex_buffer_object GL_ARB_vertex_program
      129. GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
      130. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
      131. GL_ARB_window_pos GL_ATI_draw_buffers
      132. GL_ATI_texture_float GL_ATI_texture_mirror_once
      133. GL_S3_s3tc GL_EXT_texture_env_add
      134. GL_EXT_abgr GL_EXT_bgra
      135. GL_EXT_bindable_uniform GL_EXT_blend_color
      136. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
      137. GL_EXT_blend_minmax GL_EXT_blend_subtract
      138. GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
      139. GL_EXT_depth_bounds_test GL_EXT_direct_state_access
      140. GL_EXT_draw_buffers2 GL_EXT_draw_instanced
      141. GL_EXT_draw_range_elements GL_EXT_fog_coord
      142. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
      143. GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
      144. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
      145. GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
      146. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
      147. GL_EXT_packed_depth_stencil GL_EXT_packed_float
      148. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
      149. GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
      150. GL_EXT_post_depth_coverage GL_EXT_provoking_vertex
      151. GL_EXT_raster_multisample GL_EXT_rescale_normal
      152. GL_EXT_secondary_color GL_EXT_separate_shader_objects
      153. GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
      154. GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
      155. GL_EXT_shadow_funcs GL_EXT_sparse_texture2
      156. GL_EXT_stencil_two_side GL_EXT_stencil_wrap
      157. GL_EXT_texture3D GL_EXT_texture_array
      158. GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
      159. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
      160. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
      161. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
      162. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
      163. GL_EXT_texture_filter_minmax GL_EXT_texture_integer
      164. GL_EXT_texture_lod GL_EXT_texture_lod_bias
      165. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
      166. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
      167. GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
      168. GL_EXT_texture_swizzle GL_EXT_timer_query
      169. GL_EXT_transform_feedback2 GL_EXT_vertex_array
      170. GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
      171. GL_EXT_import_sync_object GL_IBM_rasterpos_clip
      172. GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
      173. GL_KHR_debug GL_KHR_robust_buffer_access_behavior
      174. GL_KHR_robustness GL_KTX_buffer_region
      175. GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
      176. GL_NV_bindless_texture GL_NV_blend_equation_advanced
      177. GL_NV_blend_equation_advanced_coherent GL_NV_blend_square
      178. GL_NV_command_list GL_NV_compute_program5
      179. GL_NV_conditional_render GL_NV_conservative_raster
      180. GL_NV_copy_depth_to_color GL_NV_copy_image
      181. GL_NV_depth_buffer_float GL_NV_depth_clamp
      182. GL_NV_draw_texture GL_NV_ES1_1_compatibility
      183. GL_NV_ES3_1_compatibility GL_NV_explicit_multisample
      184. GL_NV_fence GL_NV_fill_rectangle
      185. GL_NV_float_buffer GL_NV_fog_distance
      186. GL_NV_fragment_coverage_to_color GL_NV_fragment_program
      187. GL_NV_fragment_program_option GL_NV_fragment_program2
      188. GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
      189. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
      190. GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
      191. GL_NV_gpu_program4_1 GL_NV_gpu_program5
      192. GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
      193. GL_NV_gpu_shader5 GL_NV_half_float
      194. GL_NV_light_max_exponent GL_NV_multisample_coverage
      195. GL_NV_multisample_filter_hint GL_NV_occlusion_query
      196. GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
      197. GL_NV_parameter_buffer_object2 GL_NV_path_rendering
      198. GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
      199. GL_NV_point_sprite GL_NV_primitive_restart
      200. GL_NV_register_combiners GL_NV_register_combiners2
      201. GL_NV_sample_locations GL_NV_sample_mask_override_coverage
      202. GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
      203. GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
      204. GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
      205. GL_NV_texgen_reflection GL_NV_texture_barrier
      206. GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
      207. GL_NV_texture_multisample GL_NV_texture_rectangle
      208. GL_NV_texture_shader GL_NV_texture_shader2
      209. GL_NV_texture_shader3 GL_NV_transform_feedback
      210. GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
      211. GL_NV_vertex_array_range GL_NV_vertex_array_range2
      212. GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
      213. GL_NV_vertex_program GL_NV_vertex_program1_1
      214. GL_NV_vertex_program2 GL_NV_vertex_program2_option
      215. GL_NV_vertex_program3 GL_NV_viewport_array2
      216. GL_NVX_conditional_render GL_NVX_gpu_memory_info
      217. GL_NVX_nvenc_interop GL_NV_shader_thread_group
      218. GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
      219. GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap
      220. GL_SGIS_texture_lod GL_SGIX_depth_texture
      221. GL_SGIX_shadow GL_SUN_slice_accum
      222. GL_WIN_swap_hint WGL_EXT_swap_control
      223. X..GL_AMD_multi_texsubimage not found
      224. Couldn't find proc address for: glGetMultiQueryObjectuivAMD
      225. ---using GL_ARB_texture_multisample
      226. ---using GL_ARB_texture_compression
      227. ---using GL_EXT_texture_compression_s3tc
      228. ---using GL_EXT_texture_filter_anisotropic
      229. ---using GL_EXT_direct_state_access
      230. ---using GL_ARB_sampler_objects
      231. ---using GL_ARB_vertex_buffer_object
      232. ---using GL_ARB_map_buffer_range
      233. ---using GL_ARB_draw_elements_base_vertex
      234. ---using GL_ARB_vertex_array_object
      235. ---using GL_ARB_vertex_program
      236. ---using GL_ARB_get_program_binary
      237. ---using GL_ARB_uniform_buffer_object
      238. ---using GL_ARB_occlusion_query
      239. ---using GL_EXT_timer_query
      240. ---using GL_EXT_framebuffer_object
      241. ---using GL_EXT_framebuffer_blit
      242. ---using GL_ARB_pixel_buffer_object
      243. ---using GL_EXT_pixel_buffer_object
      244. ---using GL_EXT_depth_bounds_test
      245. ---using GL_ARB_sync
      246. ---using GL_ARB_debug_output
      247. Free vram: 3795.96MiB
      248. CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
      249. CreateOpenGLContextOnDC: Using gl version 3.2
      250. created OpenGL 3.2 context
      251. CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
      252. Initializing OpenGL subsystem
      253. ShowGameWindow: (0, 0) 1920 x 1080, full screen
      254. OpenCachedPagesFile: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\virtualtextures\_vmtr.pages
      255. 21 pages locked in C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\virtualtextures\_vmtr.pages
      256. 0.0 seconds for FinishFeedback()
      257. PHYSICAL_PAGES_POOL_VMTR
      258. ------------------------
      259. total : 1024
      260. locked : 6
      261. current: 6
      262. free : 1018
      263. 100 % empty hash table entries
      264. 100 % pages 0 steps down the hash chain
      265. 0 % pages 1 step down the hash chain
      266. 0 % pages 2 steps down the hash chain
      267. 0 % pages > 2 steps down the hash chain
      268. ------------------------
      269. 0.0 seconds to load and lock 21 pages
      270. S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages1
      271. S 4096 4096 1 linr DXT1 clmp 8192k _physicalvmtrpages0
      272. S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages2
      273. S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages1
      274. S 128 128 1 linr DXT1 clmp 8k _physicaluniquepages0
      275. S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages2
      276. S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonlypages1
      277. S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1
      278. virtual texture 1:
      279. S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
      280. pool: VMTR
      281. Page file: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\virtualtextures\_vmtr.pages
      282. header.magic: 0x77339904
      283. header.pagesWide: 2048
      284. header.numLevels: 12
      285. header.layoutVersion: 0
      286. header.diskOffsetScale: 2
      287. Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
      288. Pages resident: 6
      289. Pages locked: 6
      290. 10.7 total megs of page table images
      291. ----- Initializing Sound System ------
      292. 0: Lautsprecher (SB Audigy)
      293. 8 channels, 48000 Hz
      294. Front Left, Front Right, Front Center, Low Frequency, Back Left, Back Right, Side Left, and Side Right
      295. Default Console Device, Multimedia Device, Communications Device, and Game Device
      296. 1: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
      297. 2 channels, 44100 Hz
      298. Front Left and Front Right
      299. 2: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
      300. 2 channels, 44100 Hz
      301. Front Left and Front Right
      302. 3: Digitale Audioschnittstelle (SB Audigy)
      303. 2 channels, 48000 Hz
      304. Front Left and Front Right
      305. Using device 0
      306. sound system initialized.
      307. --------------------------------------
      308. ----- Initializing Decls -----
      309. 124 types, 0 declSource in 0 ms
      310. ------------------------------
      311. Initializing class hierarchy
      312. WARNING: FileResource 'strings/english.lang' File not found while loading file strings/english.lang
      313. WARNING: Unable to load default language file strings/english.lang!
      314. ------- Input Initialization -------
      315. Initializing DirectInput...
      316. mouse: DirectInput initialized.
      317. keyboard: DirectInput initialized.
      318. ------------------------------------
      319. Loading named resource block: "init"
      320. WARNING: No address, error: 487
      321. WARNING: No address, error: 487
      322. WARNING: No address, error: 487
      323. WARNING: No address, error: 487
      324. WARNING: No address, error: 487
      325. WARNING: No address, error: 487
      326. WARNING: No address, error: 487
      327. WARNING: No address, error: 487
      328. WolfNewOrder_x64.exe @ 0x4080d9dd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      329. WolfNewOrder_x64.exe @ 0x4079a970( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      330. WolfNewOrder_x64.exe @ 0x4079ab8d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      331. WolfNewOrder_x64.exe @ 0x3ff3b743( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      332. WolfNewOrder_x64.exe @ 0x3ff3cea6( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      333. WolfNewOrder_x64.exe @ 0x3ff03f53( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      334. WolfNewOrder_x64.exe @ 0x402b89a0( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      335. WolfNewOrder_x64.exe @ 0x407d6b6f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
      336. kernel32.dll @ 0x76e459cd( ) + bytes () : BaseThreadInitThunk( )
      337. ntdll.dll @ 0x76f7a561( ) + bytes () : RtlUserThreadStart( )
      338. ERROR: could not open resource file chunk0.resources
      339. Dumped console text to C:\Users\jens\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_05-24-2017__10-16-19pm.txt.
      340. idRenderSystem::Shutdown()
      341. Shutting down OpenGL subsystem
      342. ***************************
      343. ERROR: could not open resource file chunk0.resources
      344. ***************************
      Alles anzeigen

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von PoooMukkel () aus folgendem Grund: Fehlermeldung als Quellcode

    • Neu

      Ist ja wirklich seltsam, was bei dir passiert. Gab es vielleicht doch noch ein Update für die deutsche Version, so dass der Uncut Patch damit nicht mehr funktioniert? ?(

      Ich probiere das direkt mal bei mir aus...

      Edit
      Spiel über Steam installiert, Uncut Patch V4 ausgeführt und Spiel gestartet. Alles sieht gut aus. Die Menüs sind deutsch, so wie es alle Texte sind. Sprachausgabe ist Englisch.

      Diese Installationsschritte sind bei dir auch durchgelaufen oder?



      Wie sieht es nach dem Patchen in deinem Installationsordner aus? Gibt es dort noch Dateien, die die Endung .PATCH haben? Das sollte nämlich nicht mehr der Fall sein, wenn alles durchgelaufen ist.
      Ich brauche keine Signatur... :gamer:
      PoooMukkel`s Signatur
      Ich brauche keine Signatur... :gamer:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von PoooMukkel ()

    • Neu

      Es hat geklappt!

      Meine Erklärung (vielleicht hilft es anderen):
      Anfangs lag der Patch auf meinem C-Laufwerk, das sich manches Mal "verhaspelt" (so z.B. auch beim Patchen/Downloaden von GTA5). Hab dann Deinen Patch von einem anderen Laufwerk aus installiert, und nun begrüßt mich Feargus mit schottischem Akzent und die Panzerhunde mit eisernem Kreuz auf der Seite statt stilisiertem Wolfenstein-W.

      Noch einmal 1000 Dank für das Anfertigen und Bereitstellen des Patches!
      Cheers,

      J-Dog