Carmageddon95 (1997) Max Pack Guide/Config

Guten Tag Gast. Schön, dass Du hereinschaust! Einen angenehmen Aufenthalt wünscht das CompiWare-Team.
  • Hallo Compiunity,

    https://de.alienwarearena.com/ucf/show/1849644/boards/in-game-media-2/Video/carmageddon-intro-movie

    ... das sagt mehr als 1000 Worte …Nostalgiegänsehaut (neues Wort erfunden?:/) … absolut Kult und wer das nicht gespielt hat, ist kein Gamer.:P

    Wer es aber noch werden will, möchte ich hier eine Möglichkeit zeigen, das legal und im vollen Umfang nachzuholen … bei Interesse kann ich auch noch einen Beitrag/Thema zu der Retail CD-Version + Add-on machen für diejenigen, die das Original noch bei sich herumliegen haben (Ist etwas aufwendiger zum Laufen zu bekommen).

    (Standalone Mod (bearbeitet))


    [1]
    -:hot_beverage: kochen │ https://www.youtube.com/watch?v=2k9MpD1gM14&t=49s

    [Nach vollendeter Zubereitung umgehend konsumieren].


    [2]
    -Carmageddon95 installieren │ Download Version: https://www.moddb.com/mods/carmagedd…special-edition
    Retail CD-Versionen: Guide gewünscht? Einfach anschreiben.

    -Carmageddon95 nicht starten


    [3]
    -Öffnet/Navigiert zu eurer Windows Partion zu > Program Files (x86) und erstellt einen neuen Ordner (z.B. Carmageddon).

    -Heruntergeladene "Special_Edition.7.zip" entpacken (WinRAR) │ Ordner "Special_Edition" öffnen und "carma95" in euren neu erstellten Ordner ausschneiden/reinkopieren.

    -Carmageddon95 nicht starten


    [4]
    -ddraw installieren │ cnc-ddraw.zip

    -Heruntergeladene "cnc_ddraw.zip" entpacken (WinRAR) │ Ordner und Dateien "cnc-ddraw config.exe" "ddraw.dll" "ddraw.ini" und "Shaders" in euren neu erstellten Carmageddon Installationsverzeichnis/Ordner kopieren/ersetzen.

    ["colorfix.reg" oder "colorfix64.reg" als Administrator ausführen │ 32Bit/64Bit System]

    -Carmageddon95 nicht starten (Geduld gleich geschafft):ungeduldig:


    [5]
    -In eurem Carmageddon Installationsordner "ddraw.ini" öffnen (Notepad++) │ Inhalt löschen und folgende Einträge reinkopieren/speichern und schließen.

    [ddraw]
    ; ### Optional settings ###
    ; Use the following settings to adjust the look and feel to your liking


    ; Stretch to custom resolution, 0 = defaults to the size game requests
    width=1920
    height=1080

    ; Override the width/height settings shown above and always stretch to fullscreen
    ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode
    fullscreen=false

    ; Run in windowed mode rather than going fullscreen
    windowed=false

    ; Maintain aspect ratio
    maintas=false

    ; Windowboxing / Integer Scaling
    boxing=false

    ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap
    ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='
    maxfps=-1

    ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl*/direct3d9*')
    ; Note: vsync=true can fix tearing but it will cause input lag
    vsync=true

    ; Automatic mouse sensitivity scaling
    ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window
    adjmouse=true

    ; Preliminary libretro shader support - (Requires 'renderer=opengl*')
    ; You can specify a full path to a .glsl shader file here or use one of the values listed below
    ; Possible values: Nearest neighbor, Bilinear, Bicubic, Lanczos, xBR-lv2
    shader=Shaders\Shaders\xbrz\xbrz-freescale.glsl

    ; Window position, -32000 = center to screen
    posX=-32000
    posY=-32000

    ; Renderer, possible values: auto, opengl, openglcore, gdi, direct3d9, direct3d9on12 (auto = try direct3d9/opengl, fallback = gdi)
    renderer=direct3d9on12

    ; Developer mode (don't lock the cursor)
    devmode=false

    ; Show window borders in windowed mode
    border=false

    ; Save window position/size/state on game exit and restore it automatically on next game start
    ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section
    savesettings=1

    ; Should the window be resizable by the user in windowed mode?
    resizable=true

    ; Upscaling filter for the direct3d9* renderers
    ; Possible values: 0 = nearest-neighbor, 1 = bilinear, 2 = bicubic, 3 = lanczos (bicubic/lanczos only support 16/32bit color depth games)
    d3d9_filter=2

    ; Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme)
    vhack=true

    ; Where should screenshots be saved
    screenshotdir=.\Screenshots\

    ; Switch between windowed/borderless modes with alt+enter rather than windowed/fullscreen modes
    toggle_borderless=false

    ; Switch between windowed/fullscreen upscaled modes with alt+enter rather than windowed/fullscreen modes
    toggle_upscaled=false


    ; ### Compatibility settings ###
    ; Use the following settings in case there are any issues with the game


    ; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab
    noactivateapp=true

    ; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed
    ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations
    ; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)
    maxgameticks=-2

    ; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS
    ; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)
    minfps=0

    ; Disable fullscreen-exclusive mode for the direct3d9*/opengl* renderers
    ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible
    nonexclusive=true

    ; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact
    ; Note: Disable this if the game is not running smooth or there are sound issues
    singlecpu=false

    ; Available resolutions, possible values: 0 = Small list, 1 = Very small list, 2 = Full list
    ; Note: Set this to 2 if your chosen resolution is not working or does not show up in the list
    ; Note: Set this to 1 if the game is crashing on startup
    resolutions=2

    ; Child window handling, possible values: 0 = Disabled, 1 = Display top left, 2 = Display top left + repaint, 3 = Hide
    ; Note: Disables upscaling if a child window was detected (to ensure the game is fully playable, may look weird though)
    fixchilds=2

    ; Enable one of the following settings if your cursor doesn't work properly when upscaling is enabled
    hook_peekmessage=false
    hook_getmessage=false


    ; Undocumented settings - You may or may not change these (You should rather focus on the settings above)
    releasealt=false
    game_handles_close=false
    fixnotresponding=false
    hook=4
    guard_lines=200
    max_resolutions=0
    limit_bltfast=false
    lock_surfaces=false
    allow_wmactivate=false
    flipclear=false
    fixmousehook=false
    rgb555=false
    no_dinput_hook=false
    refresh_rate=0
    anti_aliased_fonts_min_size=13
    custom_width=0
    custom_height=0
    min_font_size=0
    direct3d_passthrough=true


    ; ### Hotkeys ###
    ; Use the following settings to configure your hotkeys, 0x00 = disabled


    ; Switch between windowed and fullscreen mode = [Alt] + ???
    keytogglefullscreen=0x0D

    ; Maximize window = [Alt] + ???
    keytogglemaximize=0x22

    ; Unlock cursor 1 = [Ctrl] + ???
    keyunlockcursor1=0x09

    ; Unlock cursor 2 = [Right Alt] + ???
    keyunlockcursor2=0xA3

    ; Screenshot
    keyscreenshot=0x2C


    ; ### Config program settings ###
    ; The following settings are for cnc-ddraw config.exe


    ; cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian, hungarian, french, italian
    configlang=auto

    ; cnc-ddraw config program theme, possible values: Windows10, Cobalt XEMedia
    configtheme=Windows10

    ; Hide the 'Compatibility Settings' tab in cnc-ddraw config
    hide_compat_tab=false

    ; Allow the users to 'Restore default settings' via cnc-ddraw config
    allow_reset=true


    ; ### Game specific settings ###
    ; The following settings override all settings shown above, section name = executable name


    ; Atrox
    [Atrox]
    fixchilds=0
    allow_wmactivate=true

    ; Atomic Bomberman
    [BM]
    maxgameticks=60

    ; Age of Empires
    [empires]
    nonexclusive=true
    adjmouse=true
    resolutions=2

    ; Age of Empires: The Rise of Rome
    [empiresx]
    nonexclusive=true
    adjmouse=true
    resolutions=2

    ; Age of Empires II
    [EMPIRES2]
    nonexclusive=true
    adjmouse=true

    ; Age of Empires II: The Conquerors
    [age2_x1]
    nonexclusive=true
    adjmouse=true

    ; American Conquest / Cossacks
    [DMCR]
    resolutions=2
    guard_lines=300
    minfps=-2

    ; Age of Wonders 2
    [AoW2]
    resolutions=2
    renderer=opengl
    singlecpu=false

    ; Age of Wonders 2
    [AoW2Compat]
    resolutions=2
    renderer=opengl
    singlecpu=false

    ; Age of Wonders 2 Config Tool
    [aow2Setup]
    resolutions=2

    ; Age of Wonders: Shadow Magic
    [AoWSM]
    resolutions=2
    renderer=opengl
    singlecpu=false

    ; Age of Wonders: Shadow Magic
    [AoWSMCompat]
    resolutions=2
    renderer=opengl
    singlecpu=false

    ; Age of Wonders: Shadow Magic Config Tool
    [AoWSMSetup]
    resolutions=2

    ; Anstoss 3
    [anstoss3]
    renderer=gdi
    adjmouse=true

    ; Anno 1602
    [1602]
    adjmouse=true

    ; Alien Nations
    [AN]
    adjmouse=true

    ; Atlantis
    [ATLANTIS]
    renderer=opengl
    maxgameticks=60

    ; Airline Tycoon Deluxe
    [AT]
    fixchilds=0

    ; Baldur's Gate II
    ; Note: 'Use 3D Acceleration' must be disabled and 'Full Screen' must be enabled in BGConfig.exe
    [BGMain]
    resolutions=2

    ; BALDR FORCE EXE
    [BaldrForce]
    noactivateapp=true

    ; Blade & Sword
    [comeon]
    maxgameticks=60
    fixchilds=3

    ; Blood II - The Chosen / Shogo - Mobile Armor Division
    [Client]
    checkfile=.\SOUND.REZ
    noactivateapp=true

    ; Carmageddon
    [CARMA95]
    noactivateapp=true
    flipclear=true

    ; Carmageddon
    [CARM95]
    noactivateapp=true
    flipclear=true

    ; Carmageddon 2
    [Carma2_SW]
    noactivateapp=true

    ; Captain Claw
    [claw]
    adjmouse=true
    noactivateapp=true
    nonexclusive=true

    ; Command & Conquer: Sole Survivor
    [SOLE]
    maxgameticks=120
    maxfps=60
    minfps=-1

    ; Command & Conquer Gold - CnCNet
    [cnc95]
    maxfps=125

    ; Command & Conquer Gold
    [C&C95]
    maxgameticks=120
    maxfps=60
    minfps=-1

    ; Command & Conquer: Red Alert - CnCNet
    [ra95-spawn]
    maxfps=125

    ; Command & Conquer: Red Alert
    [ra95]
    maxgameticks=120
    maxfps=60
    minfps=-1

    ; Command & Conquer: Red Alert
    [ra95_Mod-Launcher]
    maxgameticks=120
    maxfps=60
    minfps=-1

    ; Command & Conquer: Red Alert
    [ra95p]
    maxfps=60
    minfps=-1

    ; Command & Conquer: Tiberian Sun / Command & Conquer: Red Alert 2
    [game]
    checkfile=.\blowfish.dll
    tshack=true
    noactivateapp=true
    adjmouse=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Tiberian Sun Demo
    [SUN]
    noactivateapp=true
    tshack=true
    adjmouse=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Tiberian Sun - CnCNet
    [ts-spawn]
    noactivateapp=true
    tshack=true
    adjmouse=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Red Alert 2 - XWIS
    [ra2]
    noactivateapp=true
    tshack=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Red Alert 2 - XWIS
    [Red Alert 2]
    noactivateapp=true
    tshack=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Red Alert 2: Yuri's Revenge
    [gamemd]
    noactivateapp=true
    tshack=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Red Alert 2: Yuri's Revenge - ?ModExe?
    [ra2md]
    noactivateapp=true
    tshack=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Red Alert 2: Yuri's Revenge - CnCNet
    [gamemd-spawn]
    noactivateapp=true
    tshack=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Command & Conquer: Red Alert 2: Yuri's Revenge - XWIS
    [Yuri's Revenge]
    noactivateapp=true
    tshack=true
    maxfps=60
    minfps=-1
    maintas=false
    boxing=false

    ; Commandos
    [comandos]
    maxgameticks=-1

    ; Commandos
    [comandos_w10]
    maxgameticks=-1

    ; Caesar III
    [c3]
    nonexclusive=true
    adjmouse=true

    ; Chris Sawyer's Locomotion
    [LOCO]
    adjmouse=true

    ; Cultures 2
    [Cultures2]
    adjmouse=true

    ; Cultures 2 MP
    [Cultures2MP]
    adjmouse=true

    ; Close Combat 2: A Bridge Too Far
    [cc2]
    adjmouse=true
    nonexclusive=true

    ; Close Combat 3: The Russian Front
    [cc3]
    adjmouse=true
    nonexclusive=true

    ; Close Combat 4: The Battle of the Bulge
    [cc4]
    adjmouse=true
    nonexclusive=true

    ; Close Combat 5: Invasion: Normandy
    [cc5]
    adjmouse=true
    nonexclusive=true

    ; Call To Power 2
    [ctp2]
    maintas=false
    boxing=false

    ; Corsairs Gold
    [corsairs]
    adjmouse=true

    ; Divine Divinity
    [div]
    resolutions=2
    singlecpu=false

    ; Dragon Throne: Battle of Red Cliffs
    [AdSanguo]
    maxgameticks=60
    noactivateapp=true
    limit_bltfast=true

    ; Dark Reign: The Future of War
    [DKReign]
    maxgameticks=60

    ; Dungeon Keeper 2
    [DKII]
    maxgameticks=60
    noactivateapp=true

    ; Deadlock 2
    [DEADLOCK]
    fixchilds=0
    adjmouse=false
    maintas=false
    boxing=false

    ; Diablo
    [Diablo]
    devmode=true

    ; Diablo: Hellfire
    [hellfire]
    devmode=true

    ; Escape Velocity Nova
    [EV Nova]
    nonexclusive=true
    hook_peekmessage=true
    rgb555=true
    keytogglefullscreen=0x46
    adjmouse=true

    ; Economic War
    [EcoW]
    maxgameticks=60
    fixnotresponding=true

    ; Enemy Infestation
    [EI]
    hook_getmessage=true

    ; Fairy Tale About Father Frost, Ivan and Nastya
    [mrazik]
    guard_lines=0

    ; Future Cop - L.A.P.D.
    [FCopLAPD]
    nonexclusive=true
    adjmouse=true

    ; G-Police
    [GPOLICE]
    maxgameticks=60

    ; Gangsters: Organized Crime
    [gangsters]
    adjmouse=true
    nonexclusive=true

    ; Grand Theft Auto
    [Grand Theft Auto]
    singlecpu=false

    ; Grand Theft Auto: London 1969
    [gta_uk]
    singlecpu=false

    ; Grand Theft Auto: London 1961
    [Gta_61]
    singlecpu=false

    ; Gruntz
    [GRUNTZ]
    adjmouse=true
    noactivateapp=true
    nonexclusive=true

    ; Heroes of Might and Magic II: The Succession Wars
    [HEROES2W]
    adjmouse=true

    ; Heroes of Might and Magic III
    [Heroes3]
    game_handles_close=true

    ; Heroes of Might and Magic III HD Mod
    [Heroes3 HD]
    game_handles_close=true

    ; Hard Truck: Road to Victory
    [htruck]
    maxgameticks=25
    renderer=opengl
    noactivateapp=true

    ; Icewind Dale 2
    ; Note: 'Full Screen' must be enabled in Config.exe
    ; Note: 1070x602 is the lowest possible 16:9 resolution for the Widescreen patch (600/601 height will crash)
    [iwd2]
    resolutions=2
    custom_width=1070
    custom_height=602

    ; Invictus
    [Invictus]
    adjmouse=true
    renderer=opengl

    ; Interstate 76
    [i76]
    adjmouse=true

    ; Infantry Online
    [infantry]
    devmode=true
    resolutions=2
    infantryhack=true
    max_resolutions=90

    ; Jagged Alliance 2
    [ja2]
    singlecpu=false
    fixmousehook=true
    noactivateapp=true
    releasealt=true

    ; Jagged Alliance 2: Unfinished Business
    [JA2UB]
    singlecpu=false
    fixmousehook=true
    noactivateapp=true
    releasealt=true

    ; Jagged Alliance 2: Wildfire
    [WF6]
    singlecpu=false
    fixmousehook=true
    noactivateapp=true
    releasealt=true

    ; Jagged Alliance 2 - UC mod
    [JA2_UC]
    singlecpu=false
    fixmousehook=true
    noactivateapp=true
    releasealt=true

    ; Jagged Alliance 2 - Vengeance Reloaded mod
    [JA2_Vengeance]
    singlecpu=false
    fixmousehook=true
    noactivateapp=true
    releasealt=true

    ; Jedi Knight Dark Forces 2
    [JK]
    direct3d_passthrough=true

    ; Kings Quest 8
    [Mask]
    renderer=opengl

    ; Konung
    [konung]
    fixchilds=0

    ; Konung 2
    [Konung2]
    fixchilds=0

    ; KKND Xtreme (With high resolution patch)
    [KKNDgame]
    vhack=true

    ; KKND2: Krossfire
    [KKND2]
    noactivateapp=true

    ; Lionheart
    [Lionheart]
    hook_peekmessage=true

    ; Majesty Gold
    [Majesty]
    minfps=-2

    ; Majesty Gold HD
    [MajestyHD]
    adjmouse=true

    ; Majesty Gold HD
    [MajestyHD - Old]
    adjmouse=true

    ; Mech Warrior 3
    [Mech3]
    nonexclusive=true

    ; Moorhuhn 2
    [Moorhuhn2]
    releasealt=true

    ; New Robinson
    [ROBY]
    adjmouse=true
    hook_peekmessage=true

    ; Nox
    [NOX]
    checkfile=.\NOX.ICD
    renderer=direct3d9
    nonexclusive=false
    windowed=false
    maxgameticks=125

    ; Nox Reloaded
    [NoxReloaded]
    maxgameticks=125

    ; Nox GOG
    [Game/2]
    checkfile=.\nox.cfg
    maxgameticks=125

    ; Outlaws
    [olwin]
    noactivateapp=true
    maxgameticks=60
    adjmouse=true
    renderer=gdi

    ; Pharaoh
    [Pharaoh]
    adjmouse=true

    ; Pax Imperia
    [Pax Imperia]
    nonexclusive=true

    ; Railroad Tycoon II
    [RT2]
    adjmouse=true

    ; ROAD RASH
    [RoadRash]
    adjmouse=true
    fixchilds=1

    ; Sim Copter
    [SimCopter]
    nonexclusive=true

    ; Settlers 3
    [s3]
    nonexclusive=true

    ; Star Trek - Armada
    [Armada]
    armadahack=true
    nonexclusive=true
    adjmouse=true
    maintas=false
    boxing=false

    ; Star Wars: Galactic Battlegrounds
    [battlegrounds]
    nonexclusive=true
    adjmouse=true

    ; Star Wars: Galactic Battlegrounds: Clone Campaigns
    [battlegrounds_x1]
    nonexclusive=true
    adjmouse=true

    ; Starcraft
    [StarCraft]
    game_handles_close=true

    ; Space Rangers
    [Rangers]
    hook_peekmessage=true

    ; Stronghold Crusader HD
    [Stronghold Crusader]
    resolutions=2
    stronghold_hack=true
    adjmouse=true

    ; Stronghold Crusader Extreme HD
    [Stronghold_Crusader_Extreme]
    resolutions=2
    stronghold_hack=true
    adjmouse=true

    ; Stronghold HD
    [Stronghold]
    resolutions=2
    stronghold_hack=true
    adjmouse=true

    ; Sim City 3000
    [SC3]
    minfps=-2

    ; Shadow Watch
    [sw]
    adjmouse=true

    ; Shadow Flare
    [ShadowFlare]
    nonexclusive=true
    adjmouse=true
    maintas=false
    boxing=false

    ; Total Annihilation (Unofficial Beta Patch v3.9.02)
    [TotalA]
    max_resolutions=32
    lock_surfaces=true
    singlecpu=false

    ; Total Annihilation Replay Viewer (Unofficial Beta Patch v3.9.02)
    [Viewer]
    max_resolutions=32
    lock_surfaces=true
    singlecpu=false

    ; Total Annihilation: Kingdoms
    [Kingdoms]
    game_handles_close=true
    max_resolutions=32

    ; Three Kingdoms: Fate of the Dragon
    [sanguo]
    maxgameticks=60
    noactivateapp=true
    limit_bltfast=true

    ; RollerCoaster Tycoon
    [rct]
    no_dinput_hook=true
    singlecpu=false
    maxfps=0
    adjmouse=true

    ; Twisted Metal
    [TWISTED]
    nonexclusive=true
    maxgameticks=25
    minfps=5

    ; Twisted Metal 2
    [Tm2]
    nonexclusive=true
    maxgameticks=60
    adjmouse=true
    fixchilds=1
    maintas=false
    boxing=false

    ; Tzar: The Burden of the Crown
    ; Note: Must set 'DIRECTXDEVICE=0' in 'Tzar.ini'
    [Tzar]
    adjmouse=true

    ; Uprising
    [uprising]
    adjmouse=true

    ; Uprising 2
    [Uprising 2]
    renderer=opengl
    adjmouse=true

    ; Vermeer
    [vermeer]
    adjmouse=true
    vermeer_hack=true

    ; Wizardry 8
    [Wiz8]
    fixmousehook=true
    noactivateapp=true
    releasealt=true

    ; Worms 2
    [worms2]
    game_handles_close=true

    ; Worms Armageddon
    [WA]
    adjmouse=true
    width=0
    height=0
    resizable=false

    ; War Wind
    [WW]
    minfps=-1

    ; Zeus and Poseidon
    [Zeus]
    adjmouse=true


    [6]
    Carmageddon95 starten und ebenfalls konsumieren:)


    [INFO]
    -Der Installationspfad beim Anlegen/Installieren darf nicht so groß sein. │ Bei weiteren/mehreren Unterverzeichnissen/Ordnern startet Carmageddon nicht oder gibt Fehlermeldungen │ optimal (siehe Punkt [3]).
    -Über die "cnc-ddraw config.exe" oder "ddraw.ini" im Installationsverzeichnis kann man auch selbst noch Anpassungen vornehmen (z. B. Renderer OpenGL/DirektX/Shaders usw.) bei Fehlern/ Problemen │ diese Carmageddon Config läuft 99 % stabil und fehlerfrei bei maximaler Grafik (siehe Punkt [5]).
    -Ein bisschen schummeln darf man auch │ im Hauptauswahlbildschirm "KEVWAYEAR" (Tastatur) eingeben (schnell) - Alle Autos/Strecken werden freigeschaltet.
    -Notepad++https://notepad-plus-plus.org/downloads/
    -WinRAR zum Entpacken │ https://winrar.de/downld.php

    [Da der Download von "cnc_ddraw.zip" (siehe Punkt [4]) bei Github.com fehlerhaft ist, stelle ich meine .zip bereit.]

    4 Mal editiert, zuletzt von Awake (23. Mai 2024 um 21:14)

  • Kleines Update (1.1) zu diesem Config/Guide:


    [5.1]
    [Maximale Sichtweite/LOD (Level of Detail) + weitere Verbesserungen]

    -In eurem Carmageddon Installationsordner > "DATA" > "OPTIONS.TXT" öffnen (Notepad++) │ Inhalt löschen und folgende Einträge reinkopieren/speichern und schließen.

    YonFactor 1.000000
    SkyTextureOn 1
    CarTexturingLevel 2
    RoadTexturingLevel 1
    WallTexturingLevel 2
    ShadowLevel 3
    DepthCueingOn 1
    Yon 350.000000
    CarSimplificationLevel 0
    AccessoryRendering 1
    SmokeOn 1
    SoundDetailLevel 2
    ScreenSize 0
    MapRenderX 6.000000
    MapRenderY 6.000000
    MapRenderWidth 64.000000
    MapRenderHeight 40.000000
    PlayerName 0
    MAX DAMAGE
    PlayerName 1
    DIE ANNA
    NetName 0
    Casa
    EVolume 4
    MVolume 3
    KeyMapIndex 0
    NETGAMETYPE 0
    NETSETTINGS 0

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    0 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    0 // Open game
    0 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index

    NETSETTINGS 1

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    0 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    0 // Open game
    0 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index

    NETSETTINGS 2

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    0 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    1 // Open game
    0 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index

    NETSETTINGS 3

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    1 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    1 // Open game
    1 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index

    NETSETTINGS 4

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    0 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    1 // Open game
    1 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index

    NETSETTINGS 5

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    0 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    0 // Open game
    1 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index

    NETSETTINGS 6

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    0 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    0 // Open game
    0 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index

    NETSETTINGS 7

    1 // Allow the sending of Abuse-o-Matic(tm) text messages
    1 // Show cars on map
    0 // Show peds on map
    0 // Show pickups on map
    1 // Pickup respawn
    1 // Open game
    0 // Grid start
    1 // Race order
    1 // Random car selection
    0 // Car choice mode
    2 // Starting credits index


    [5.2]
    [Optimaler Sichtradius/FOV (Field of View) + weitere Verbesserungen]

    -In eurem Carmageddon Installationsordner > "DATA" > "GENERAL.TXT" öffnen (Notepad++) │ Inhalt löschen und folgende Einträge reinkopieren/speichern und schließen.

    0.01                    // Hither
    350.00                    // Yon
    75.55                    // Camera angle
    0                        // Ambient adjustment
    7                        // Headup background brightness amount

    99                        // Initial rank

    5000,5000,5000            // Initial credits for each skill level
    30000,30000,30000        // Credits per rank for each skill level

    1.0                        // Global crush_min_fold factor
    1.0                        // Global crush_max_fold factor
    1.0                        // Global crush_wibble factor
    1.0                        // Global crush_limit_deviant factor
    1.0                        // Global crush_split_chance factor
    0.7                        // Global crush_softness factor

    20,20,20                    // Repair cost for each skill level (cred per % damage)
    2000, 2000, 2000        // Recovery cost for each skill level
    10,10,10                // Time per ped kill for each skill level

    0.5,0.5,0.5            // Seconds per unit car damage for each skill level (with peds)
    3,3,3                // Credits per unit car damage for each skill level (with peds)
    90,90,90                // Time awarded for wasting car for each skill level (with peds)
    1000,1000,1000            // Credits awarded for wasting car for each skill level (with peds)
    30,30,30                // Time awarded for rolling car for each skill level (with peds)
    1000,1000,1000            // Credits awarded for rolling car for each skill level (with peds)
    1000,1000,1000            // Credits awarded for checkpoints for each skill level (with peds)

    0.5,0.5,0.5            // Seconds per unit car damage for each skill level (with peds)
    3,3,3                // Credits per unit car damage for each skill level (with peds)
    45,45,45                // Time awarded for wasting car for each skill level (with peds)
    1000,1000,1000            // Credits awarded for wasting car for each skill level (with peds)
    30,30,30                // Time awarded for rolling car for each skill level (with peds)
    1000,1000,1000            // Credits awarded for rolling car for each skill level (with peds)
    1000,1000,1000            // Credits awarded for checkpoints for each skill level (with peds)


    1000,1000,1000                // Jump start fine for each level
    10,10,10                // Credits per second of time bonus
    1000,1000,1000            // Cunning stunt bonus for each skill level

    // Cars to use as defaults:
    BLKEAGLE.TXT
    ANNIECAR.TXT

    0                // Frame rate knobbler for action replay saving (zero = none)

    1.0                // Opponent nastiness influencer, < 1 = nicer, > 1 = nastier (values between 0.1 and 10 should do)

    // Default underwater special volume parameters

    0.2                                    // gravity multiplier
    50                                    // viscosity multiplier
    0                                    // Car damage per millisecond
    0.002                                // Pedestrian damage per millisecond
    0                                    // camera effect index
    1                                    // Sky colour
    M25.MAT                                // Windscreen material to use
    5100                                // Sound ID of entry noise
    5100                                // Sound ID of exit noise
    2                                    // Engine noise index
    0                                    // material index

    0,2000,5000,10000,20000            // Starting money in network mode (for each skill level)
    30                        // Starting time in network mod ('Tag')
    30                        // Starting time in network mod ('Fox')

    // Repair cost for each net game type (cred per % damage)
    15,15,7.5,7.5,7.5,7.5,7.5

    // Recovery cost for each net game type
    1000,1000,1000,1000,1000,1000,1000

    // Car softness factor for each net game type
    1.0,1.5,1.5,1.5,1.5,1.5,1.5

    // Car-to-car damage multiplier for each net game type
    2.0,3.0,1.0,1.0,1.0,1.0,1.0

    // Score targets for each net game type
    0,3,50,0,0,60,240

    90                        // Pickup respawn min time (seconds)
    60                        // Pickup respawn max extra time (seconds)

    60                        // Demo race rank equivalent
    2                        // Demo armour level
    1                        // Demo power level
    2                        // Demo offensive level

    // Opponents that appear in demo game

    16
    12
    22
    19
    7

    // default Gravity Multiplier
    1
    // Flic sound delays
    0                        // Delay (in seconds) before sound during pre-smack flic
    0                        // Delay (in seconds) before sound during post-smack flic
    0                        // Delay (in seconds) before sound during 'not in demo' flic
                           // Delay (in seconds) before sound during post-demo slideshow flic
    // Zombie sound modifier
    0.5
    // Time (in seconds) that credits take before they reach the recovery
    // amount when self-increasing (if starting at zero)
    //
    // First line is for single-player games, second is for each type of
    // network game. Zero means don't tick up.
    0
    60,60,60,60,60,60,60


    [INFO]
    -Bei neuinstallation nach Punkt [5] anwenden │ bei bestehender/gespielter Installation zusätzlich nach Punkt [5.2] den "colorfix" nochmals ausführen (siehe Punkt [4])